• Follow starkuaFollowFollowing starkuaFollowing
  • Add To CollectionCollection
  • Community
  • Devlog

Siwenna Online

← Return to Siwenna Online

Devlog

  • Discord Recap #1
    June 12, 2025 by starkua#mmorpg, #mmo, #rpg, #online, #ultima, #uo
    I’ve been sharing small updates in Discord recently — quick gifs, experiments, and work-in-progress features that aren’t always polished enough for a full devlog yet. For anyone curious, you can... Continue reading
  • Devlog #4 Havenrock Isle — Preparing for the First Playtest
    May 14, 2025 by starkua
    The first area we’re building is a small island — just enough for a goblin camp, a cave, and a simple starting camp on the southern shore. It’s not polished or final — just a rough space we’... Continue reading
  • Devlog #3 Melee Combat Overview
    May 09, 2025 by starkua#mmorpg, #mmo
    Melee combat in Siwenna is heavily inspired by Ultima Online, but with one small change: each weapon has a swing time. In UO, damage was applied instantly as long as you were in range. Since this is a... Continue reading
  • Devlog #2 Where We Are Now
    April 14, 2025 by starkua#mmorpg, #old-school
    We’re planning to build the game in the open — sharing progress as it happens, evolving systems in public, and welcoming feedback early. To kick that off, we’ve added a new page to the site: Sta... Continue reading
  • Devlog #1 Why We’re Building the game
    April 09, 2025 by starkua#mmo, #mmorpg
    Like many of you, I logged into Ultima Online and never saw games the same way again. There was something special about that era — the freedom, the danger, the persistent world that didn’t revolve... Continue reading
itch.io·View all by starkua·Report·Embed·
Updated 23 days ago