I’ve been sharing small updates in Discord recently — quick gifs, experiments, and work-in-progress features that aren’t always polished enough for a full...
The first area we’re building is a small island — just enough for a goblin camp, a cave, and a simple starting camp on the southern shore. It’s not polish...
Melee combat in Siwenna is heavily inspired by Ultima Online, but with one small change: each weapon has a swing time. In UO, damage was applied instantly as lo...
We’re planning to build the game in the open — sharing progress as it happens, evolving systems in public, and welcoming feedback early. To kick that off, w...
Like many of you, I logged into Ultima Online and never saw games the same way again. There was something special about that era — the freedom, the danger, th...